FIFA19_FrostyEditor文件导入工具v1.0.5.1[4.17更新]

时间:2019-04-18 来源:11player.cc 浏览:
资源介绍:
由国外网友GalaxyEham制作的一款补丁添加工具,主要针对寒霜引擎的补丁添加工具,可添加FIFA19一些补丁。

v1.0.5.1更新的内容:
- Fixed importing mods made in a prior patch causing error/crash
- Fixed saving project with kit previewer open crashing
- Fixed crash when exporting skinned meshes from Anthem
- Fixed sound continuing to play when using the close all documents command

v1.0.5更新的内容:
- Added a menu option to close all documents
-Added a reference viewer, allowing the user to see where an asset is referenced and what it references
-Added a bundle reference viewer, allowing the user to see what bundles an asset is in (was previously a right click to log option)
-Added read only profile for Anthem
-Added read only profile for Battlefield V
-Added profile for Need for Speed Rivals
-Added read only profile for Need for Speed Online
-Added an experimental kit previewer for Fifa
-Added the ability to bookmark legacy items
-Added a few legacy asset editors/viewers (DB, DDS, BIG, AST, etc.)
-Added a shader compilation system for the renderer allowing the end user to author their own shaders to use in place of the built in shader
-Added experimental resource explorer, allowing the exporting and importing of raw res and chunk files
-Added experimental localized string viewer with the ability to export all strings and ids to a csv file (no editing)
-Added experimental ebx export to xml (found under tools)
-Added discord RPC functionality
-Added mod category grouping to the mod manager
-Added a linear transform editor that shows the position, rotation (as Yaw/Pitch/Roll) and scale
-Added a patch summary window when a game has been updated showing which files have been added/modified/removed
-Added profile selection window to mod manager
-Added an options window for configuring some basic Frosty options
-Added the ability to view texture and variation db locations for each variation of a mesh material
-Added FIFA19 full profile (editing now enabled)
-Added a new skeleton picker (allows filtering and folders)
-Added a branch tree view for conversations in DAI, MEA and Anthem, allowing the user to access previously inaccessible items
-Exporting a composite mesh will now export any embedded composite part transforms
-Improved start times of the application and apply times for most games
-Moved legacy viewer for Fifa/Madden to the same location as the data explorer with a menu item to switch between the two
-Revamped the property grid, allowing for increased functionality
-Revamped the mesh renderer, better rendering, and more responsive
-Fixed the save on close prompt, will cancel the close request if the user clicks the x instead of Yes or No
-Fixed affected files listing freezing up the UI when mods have thousands of edited files
-Fixed a crash when exporting uncompressed volume textures as non DDS formats
-Fixed FIFA19 meshes exporting incorrectly
-Updated SDKs to the latest patch version

使用方法:
打开Frosty Editor后,打开左上角FIFA->Legacy Viewer。会出来一个预览窗口。
主要一些球衣、球员贴图和模型文件都在content-character目录下。
找到对应文件,再双击下面窗口的贴图文件。贴图就会显示在预览窗口。
还有右边那个窗口下的data,可以找到数据库文件和球员小头像这些。反正这目录感觉和以前还是一样的。应该都不难找。

视频教程:


mod manager就是管理工具。你用editor修改好你的文件后,可以导出为mod(选export to mod)。然后用manager加载就好了。用法参照质量效应的图。


PS:不要用中文名文件夹,不然软件会找不到config文件




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