FIFA21_Mod工具Modding Tool Alpha 8.3

时间:2021-01-17 来源:11player.cc 浏览:
使用方法:
1、下载解压缩
2、将mod放在LegacyMods / Legacy文件夹中的正确位置。(例如,数据库位于data / db中)

2)将.lmod文件导入启动器并启动游戏(这将自动创建并使用Legacy文件夹)

如果您是Modder,并且想知道所有旧文件在哪里。这就是一个棘手的问题。您将需要自己使它们脱离内存。我希望尽快清除所有旧文件。

如果确实有权访问文件,则可以使用“编辑器”按钮将文件编译为启动器的.lmod。

1) Place mods in the correct place in the LegacyMods/Legacy folder. (for example. the db is in data/db)

2) Import lmod files into the launcher and launch the game (this will automatically create and use the Legacy folder)

If you are a modder and want to know where all the legacy files are. Thats a tricky one right now. You will need to get them out of memory yourself. I am looking to dump ALL legacy files out as soon as I can.

If you do have access to files, you can use the "Editor" button to compile your files into an .lmod for the launcher.

内容:
Alpha 8.3
- Upgraded .NET from .NET Framework 4.8 to .NET Core 3.1 (with the eventual push to .NET 5.0 and single EXE soon)
- Added 3D Mesh Viewer
- Added SkinnedMeshAsset reader (Skinned Meshes should now appear in a window when selected in the asset list)
- Added SkinnedMeshAsset exporter
- Improved FIFA 21 Plugin mod compiler logic to better support large mods which modify a lot of assets (i.e. its faster)
- Updated .cache building, removing unused items and improving Ebx Indexing
- Started support of *.fifamod (this is hidden from launcher in this version)
- Started Players Tab (feature removed from this version as its useless at this time)
- Removed unused items from Asset Manager
- Updated .cache to latest FIFA 21 title update
- Started adding encryption to *.fbmod files (unfinished, be aware your mods are unlikely to work with the next version of the tool)
- Improved Sdk compiler slightly (not perfect as some Ebx Assets are still not working / reading correctly)
- Loads of under the hood improvements

Alpha 7.17
- Improved PNG to DDS handling
- Improved handling of incorrect texture sizes
- Fix issue where a duplicate chunk id was directing a mod to the wrong CAS file
- Migrated most of the minor libraries to .NET Standard 2.0 (in preparation to creating a single EXE tool)

Alpha 7.16
- Fixed issue where textures were not working using the Launcher
- Allowed the editor to export all textures to dds or png

Alpha 7.15
- All kits and textures are now moddable. (EARLY TEST VERSION)

Alpha 7.14
Legacy
- Can now import PNG textures into Legacy area (using a new PNG to DDS compiler)
- Can now access Legacy textures in the Textures tab
- Can now compile Legacy Mods (.lmod) from the FIFA 21 Editor

Alpha 7.13
+ Frostbite & Legacy Mod Launcher
+ Legacy File Explorer and Extractor
+ Gameplay Mod Full Editor
+ A basic unfinished Texture, Kit and Data Explorer and Importer
+ Save all changes to projects and export to fbmods for other players to use
+ Allow the tool's Legacy Mod feature to be combined with any other tool

- No you cannot get out meshes

Alpha 7.12
+ Frostbite & Legacy Mod Launcher
+ Legacy File Explorer and Extractor
+ Gameplay Mod Full Editor
+ A basic unfinished Texture, Kit and Data Explorer and Importer
+ Save all changes to projects and export to fbmods for other players to use

- No you cannot get out meshes

Alpha 7.10
- Added support for latest modding capabilities (splashscreen etc)
- Added extraction support for Madden 21

Alpha 7.9
+ Frostbite & Legacy Mod Launcher
+ Legacy File Explorer and Extractor
+ Gameplay Mod Full Editor
+ A basic unfinished Texture, Kit and Data Explorer and Importer
+ Save all changes to projects and export to fbmods for other players to use

- No you cannot get out meshes

Alpha 7.6
- Fix a bug with some faces not being to be modded. (i.e. Thiago's face can now be modded)
- Created a much faster and much more stable launcher
- Fix a bug where not all assets were being showing in the Asset List for Legacy files

Alpha 7.5
- Added PNG import support
- Added a Search function to all browsers
- Added Kit Hotspots editing for EBX

Alpha 7.3
- Fix EBX gameplay mods not launching due to a change to the bundling offset

Alpha 7.2
+ Add texture importer
+ Clean up some code
+ Improve EBX writer to support more files

Alpha 7.1
- Add logging box
- Asyncronous logging
- Fix not being to export some legacy items

Alpha 7
- Add a Revert Button for EBX Editor
- Write new Tree View navigator with better performance and DRY tech
- Launch mods from Editor
- Add better log messaging to editor/launcher
- Improve Mod Launcher load times
- Fix EBX Writer so the UI Gameplay Tab can be used
ChangesAlpha 6
Legacy Mod Launcher (should now work for everyone)
Legacy File Explorer and Extractor
A basic unfinished Texture Explorer (missing loads of stuff)
A Gameplay Explorer

The legacy files can now be accessed and extracted using the Editor option and clicking the "Legacy" tab. You can compile your own legacy mods or just place them in the LegacyMods/Legacy folder for use whenever you launch the game.

- No you cannot mod anything else (i.e. Faces/Boots/Kits/Gameplay) in the game yet
- No you cannot get out many textures. This is due to a problematic file system set up by EA/DIC.
- No you cannot get out meshes



文件下载列表

更多相关内容请访问:《FIFA 21》专栏

(本文由11人足球网编辑发布)
留言与评论(共有 0 条评论)
   
验证码: