FIFA23_FMM补丁导入和编辑工具v1.1.4正式版[8.30更新]

时间:2023-08-30 来源:11player.cc 浏览:

资源介绍:
由国外网友制作的一款FIFA23补丁导入工具,这是第一个版本v1.1.4正式版,主要针对FIFA23的补丁添加工具和补丁制作。

里面有两个工具一个是编辑工具FIFA Editor Tool 1.1.4(主要提供给喜欢DIY的玩家编辑和制作MOD用),一个是MOD补丁加载工具FIFA Mod Manager 1.1.4(打补丁必须用到的工具)。
使用方法(和FIFA20的FMM一样):


内容:
- Added support for exporting and importing of individual data sets in the NewWaveAsset Editor (Editor)
- DDS textures are now resized without first converting them to PNG (Editor)
- Bug fix for some types missing properties from the patched type, leading to EBX issues and missing types (Editor)
- Added "Reload" File menu item, to reload the currently loaded project (Editor)
- Added TypeStartsWith, TypeEndsWith and TypeRegEx search filters, to allow for more specific filtering of file types (Editor)
- Added icons for EBX property grid menu items (Editor)
- Added "Export All" feature to InitFS Editor (Editor)
- Bug fix for undo functionality on the InitFS text editor being able to undo to a blank editor (Editor)
- Removed unimplemented "Revert" option in BIG Editor (Editor)
- Added "Copy Name" menu item in BIG Editor (Editor)
- Added icons for tab control menu items (Editor)
- Bug fix for undo functionality on the Locale.ini text editor being able to undo to a blank editor (Editor)
- Added "Copy Name" menu item to tab controls (Editor)
- Improved performance of clearing the active search filter (Editor and Mod Manager)
- Added search bars to the references pane (Editor)
- Added option to round value to amount of decimal points in the Array/FloatCurve Editor (Editor)
- Changelog and Version Number are now automatically retrieved in the "About" tab (Editor)
- Added Dynamic Resolution and Strand Based Hair options for FIFA 23 in the Settings Window (Mod Manager)
- Added "Copy Name" menu item to InitFS Editor (Editor)
- Added "Loading Configuration" pinwheel bar on startup (Mod Manager)
- Improved naming consistency across the tool for menu items, message boxes, settings, and more (Editor)
- Added icons to Cut, Copy and Paste menu items (Editor and Mod Manager)
- Added "Import All" feature to NewWaveAsset Editor to support bulk importing and adding of sounds (Editor)
- Added icons to the DB Editor menu items (Editor)
- Added setting to resize texture over modified texture based on original or modified dimensions (Editor)
- Refactored Data, Legacy, Chunk and RES asset list menu items based on if a single or multiple assets were selected (Editor)
- Added menu item to open all selected assets (Editor)
- Added menu item to copy paths of all selected assets, separated by newline (Editor)
- Added menu item to copy names of all selected assets, separated by newline (Editor)
- Added "Advanced" menu item to the Data, Legacy, Chunk and RES asset lists (Editor)
- Added "Copy Size (in bytes)" menu item to the Advanced menu item (Editor)
- Added "Copy Resource ID" menu item to the Advanced menu item (Editor)
- Added "Copy Type" menu item to the Advanced menu item (Editor)
- Added "Copy Sha1" menu item to the Advanced menu item (Editor)
- Added "Copy Dimensions" menu item to the Advanced menu item, only for textures (Editor)
- Added "Copy DDS Type" menu item to the Advanced menu item, only for textures (Editor)
- Added "Copy Chunk ID" menu item to the Advanced menu item, only for textures/ (Editor)
- Added "Revert EBX Only" menu item to the Advanced menu item (Data explorer only), to revert the modified EBX of the asset only, not any linked RES or Chunk filters (Editor)
- Added "Copy Name" menu item to the folder right-click menu (editor)
- Added "FIFA Kit Creator" menu item to Tools menu, which opens the website in the default browser (Editor)
- Added "Open With Associated App" menu item to the Legacy asset list, with support for single and multiple assets (Editor)
- Added "Open With Associated App" feature to the Legacy Text Editor (Editor)
- Added "Open With Associated App" feature to the InitFS Text Editor (Editor)
- Added "Open With Associated App" feature to the Legacy DDS Editor (Editor)
- Added "Batch Asset Reverter" menu item under Tools menu, to revert files in batch, with many different modes to choose from, to revert different types of files (Editor)
- Improved performance of opening tabs (Editor)
- The "Export File Information" Tools menu item now sorts information alphabetically before exporting (Editor)
- Redesigned the "Export File Information" Tools menu flow, to show different options for "All Assets" or "Modified Assets"
- Added "Modified Chunk IDs" menu item to the "Export File Information" Tools menu item (Editor)
- Added "Modified Resource Asset Paths" menu item to the "Export File Information" Tools menu item (Editor)
- Added "All EBX Asset Paths" menu item to the "Export File Information" Tools menu item (editor)
- Added "All Legacy Asset Paths" menu item to the "Export File Information" Tools menu item (Editor)
- Added "All Chunk IDs" menu item to the "Export File Information" Tools menu item (Editor)
- Added "All Resource Asset Paths" menu item to the "Export File Information" Tools menu item (Editor)
- Added "All Bundle Names" menu item to the "Export File Information" Tools menu item (Editor)
- Added "All EBX Asset Names" menu item to the "Export File Information" Tools menu item
- Added "All Legacy Asset Names" menu item to the "Export File Information" Tools menu item
- Added "All Resource Asset Names" menu item to the "Export File Information" Tools menu item
- Added "Modified EBX Asset Names" menu item to the "Export File Information" Tools menu item
- Added "Modified Legacy Asset Names" menu item to the "Export File Information" Tools menu item
- Added "Modified Resource Asset Names" menu item to the "Export File Information" Tools menu item
- Added "Open In New Instance" File menu item to open a project in a new instance of the tool (Editor)
- Added "Export Information Within" menu item to the folder right-click menu in the Data, Legacy, and RES explorers (Editor)
- Added "Export All File Paths" menu item to "Export Information Within" menu item (Editor)
- Added "Export Modified File Paths" menu item to "Export Information Within" menu item (Editor)
- Added "Export All File Names" menu item to "Export Information Within" menu item (Editor)
- Added "Export Modified File Names" menu item to "Export Information Within" menu item (Editor)
- Moved "Import FIFA Kit Creator Kit" menu item further up the folder right-click menu (Editor)
- Added "Batch Export All" and "Batch Export Modified" menu items under "Batch Export" menu item in the RES explorer (Editor)
- Added setting to only batch export assets/information that matches the active filter or not (Editor)
- Added setting to only batch import over assets that match the active filter or not (Editor)
- Added "Batch Import" menu item to RES explorer, to batch import .res files, including within subfolders (Editor)
- Added "Batch Export All" and "Batch Export Modified" menu items under "Batch Export" menu item in the Legacy explorer (Editor)
- Added "Export All Legacy Assets" Tools menu item, to export all legacy assets to a folder (Editor)
- Real face textures are now loaded for head meshes, when EA assigns generic ones (Editor)
- Added an asset count to the Data, Legacy, RES and Chunk explorers, which updates based on the active filter, and can be copied by left-clicking it (Editor)
- Updated the asset list asset count to also show the amount of currently selected assets (Editor)
- The asset list asset count can now be copied by left-clicking it (Editor)
- Updated FifaConfig to .NET 7 (Editor and Mod Manager)
- Affected Files list now supports multi-select (Mod Manager)
- Added "Copy Paths" menu item to Affected Files list (Mod Manager)
- The texture format in the Texture Editor can now be copied by left-clicking it (Editor)
- The texture dimensions in the Texture Editor can now be copied by right-clicking it (Editor)
- The texture format in the Legacy Texture Editor can now be copied by left-clicking it (Editor)
- The texture dimensions in the Legacy Texture Editor can now be copied by right-clicking it (Editor)
- An error message is now displayed when trying to load a project for a different game than the one currently loaded (Editor)
- Plus and Minus icons in the FloatCurve Editor are now white (Editor)
- Hotspot export as .hotspot is now indented (Editor)
- A warning message is now displayed when trying to open the original of an added asset (Editor)
- A warning message is now displayed when trying to revert a non-modified asset (Editor)
- Bug fix for RIFF EBX alignment of CString pointers (Editor)
- Added missing resource types (Editor)
- Added IsDirty, Size, SizeGreaterThan and SizeLessThan search filters (Editor)
- Real textures are now loaded for shoe meshes, when EA doesn't assign them (Editor)
- Text input window is no longer shown in the taskbar (Editor)
- Added "Copy ID" menu item to the folder right-click menu which copies the ID the folder repersents (i.e. if the folder was content/character/player/player_158000/lionel_messi_158023, it would copy "158023") (Editor)
- A warning message is now shown when trying to open a legacy asset that doesn't have a editor (Editor)
- A warning message is now shown when trying to open a legacy asset that doesn't exsist in any chunk (Editor)
- Added "Batch Export All EBX" to folder right-click menu to Batch Export All EBX within that folder, with options for BIN or XML (Editor)
- Added "Batch Export Modified EBX" to folder right-click menu to Batch Export Modified EBX within that folder, with options for BIN or XML (Editor)
- The "Max Value" property of the Array/FloatCurve editor now has a default value of 1 (Editor)
- Added "Expand All" and "Collapse All" menu items to the folder right-click menu of all data explorers, with support for filters, and a shortcut for the middle mouse button (Editor)
- FIFA Kit Creator Import now looks for and imports a hotspot file (Editor)
- Improved .hotspot import to only edit exsisting HotspotEntry arrays, not overrwrite the whole Hotspots collection (Editor)
- Bug fix for some potential issues when exporting/importing sounds in the NewWaveEditor, including SPS data not being imported to the correct offset in the chunk (Editor)
- Added "Copy Name" menu item to table right-click menu in the Legacy DB Editor (Editor)
- Added clear button to the Legacy DB Editor "Find Text" textbox (Editor)
- Added clear button to the Batch Mod Exporter "Overwrite version numbers" textbox (Editor)
- Improved performance of filtering (Editor)
- Added "Open New Game In New Instance" File menu item to open a new game in a new instance of the tool (Editor)
- Bug fix for deletion of Assets file (if setting was enabled and fifa_ng_db was edited) not working for FIFA 21 (Editor and Mod Manager)
- Added "Delete and prevent Dynamic Loc from being downloaded when launching the game with modified language strings" setting (Editor and Mod Manager)
- Added "Type Explorer" menu items to Tools menu, which explores all types in the game's SDK, with support for searching, filtering between All, Struct, and Enum types, and a read-only text editor (Editor)
- Improved Legacy Text Editor for read-only cases (Editor)
- Improved "Import All Tables" behavior in Legacy DB Editor, all tables no longer have to be present in directory (Editor)
- Added support for detecting if the -dataPath FIFAModData command is installed, and if not, prompting the user to install/update it, with the option to copy the correct command to the clipboard, or add the command itself by restarting the game client. Supports all games, and both EA App and Steam (Editor and Mod Manager)
- Increased Skeleton selection window height (Editor)
- Legacy Text Editor search bar is no longer shown in taskbar (Editor)
- The file extension for legacy assets is now shown in the tab header (Editor)
- The file extension for legacy assets is now included when copying it's name (Editor)
- Removed "Alternative Launch Method" setting as it relied on Origin which is no longer used (Editor and Mod Manager)
- When adding legacy files that may be converted to DDS, the window now automatically detects the most likely texture format and mipmaps settings based on other DDS assets in the same folder, and sets them as the default options (Editor)
- Mods are now sorted alphabetically when being placed onto the applied list (Mod Manager)
- Added button to sort all mods on the applied list alphabetically (Mod Manager)
- Fixed various spelling mistakes throughout the tool (Editor and Mod Manager)
- Generally improving logging, with many new events logged, many exsisting ones updated to use better wording, and many irrelevant/outdated ones removed (Editor and Mod Manager)
- Updated SDKs (Editor)
- Updated third-party dependencies (Editor and Mod Manager)
- Many other bug fixes, performance improvements and other minor changes (Editor and Mod Manager)


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